I haven’t updated my blog for a while so I thought I’d do a quick update to demonstrate the progress I’ve made recently. The latest addition to Metagine (and therefore Able in Space) is support for shaders. What this means for the end-user is hopefully some nifty post-processing effects that make the game look nicer. The downside of this is increased hardware requirements in terms of graphics hardware. In order to remain compatible with older hardware I’ll do a quick check when the game is launched to determine whether their hardware is compatible with shaders and enable/disable them accordingly.
Here’s a quick image to demonstrate the sort of thing that can be achieved with shaders. I’ve literally only just got this up and running. This is for proof-of-concept purposes, it isn’t really a useful effect for the game in the long run. The shader renders the game in greyscale in real-time. I hope to post some sexier pictures in the near future, stay tuned!





